Figure Sculpture
ART3713 — ART3713
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Course Description
Figure Sculpture introduces students to modeling the human form from direct observation. The course is based in modeling and mold making techniques.
Within the SCNS taxonomy, ART is the Art prefix. The University of West Florida publishes this at 3 semester hours through the Department of Art and Design, College of Arts, Social Sciences and Humanities.
⚠ This course is not in the statewide priority inventory and had no guide until now; it is written here because it disposes of the queued ART3713C, which UWF does not publish. UWF publishes ART3713 without the C suffix.
Modelling the figure from observation is the three-dimensional counterpart of life drawing, and it is harder in one specific way: a drawing resolves a single viewpoint, while a sculpture must be right from every angle simultaneously. A form that reads correctly from the front and collapses in profile is the characteristic beginner failure, and the correction is to work all the way round continuously rather than finishing one view.
⚠ Note that UWF pairs modelling with mold making here. Clay models are not permanent — they dry, crack and are usually recycled — so casting is how the work survives, which makes the mold-making component structural rather than an add-on.
⚠ The contact-hour figure is derived — the University of West Florida publishes none
UWF's catalog publishes a credit value in semester hours, the college and department, prerequisites, repeatability, and fee notices. It does not publish contact hours, a lecture and studio split, or terms of offering for any course. Every contact-hour value in a UWF guide in this repository is derived. For a 3-credit studio course the figure used is 60 hours — four studio hours a week across a fifteen-week term. That matches the Florida convention for an integrated C course and is corroborated by the one studio figure published anywhere in this corpus: Daytona State's ART1331C, which states "four studio hours". ⚠ Treat it as a floor. Studio courses commonly schedule longer blocks, and studio practice expects substantial work outside the scheduled session — open-studio hours are part of how the work gets made. Confirm the schedule and the studio access hours with the department.
Learning Outcomes
Required Outcomes
- Model the human figure from direct observation in clay.
- Build and use an armature appropriate to the scale and pose.
- Establish accurate proportion and measurement in three dimensions.
- Capture gesture and the axis of a pose.
- Describe and apply basic artistic anatomy in three dimensions.
- Convey weight, balance, and contrapposto.
- Work continuously around the form rather than resolving one view.
- Assess the work against the model from multiple viewpoints.
- Model surface and transition without losing underlying structure.
- Manage clay condition across an extended modelling session.
- Prepare a model for molding.
- Produce a waste mold or piece mold from a modelled form.
- Cast from a mold and finish the cast.
- Repair and finish surface after casting.
- Conduct yourself professionally in a life-modelling studio.
- Participate constructively in critique.
- Document three-dimensional work from multiple angles.
- Apply studio and shop safety practice.
Optional Outcomes
- Develop a sustained body of work rather than isolated exercises.
- Document work photographically to portfolio standard.
- Situate your work relative to contemporary practice in the medium.
- Exhibit work in a student or juried show.
- Write an artist statement about the work produced.
Major Topics
Required Topics
- Modelling the figure from observation
- Armature construction
- Proportion and measurement in 3D
- Gesture and axis
- Anatomy in three dimensions
- Weight, balance, contrapposto
- Working around the form
- Multiple-viewpoint assessment
- Surface and structure
- Managing clay over a long session
- Preparing a model for molding
- Waste and piece molds
- Casting and finishing
- Surface repair
- Life-studio conduct
- Critique
- Documentation from multiple angles
- Shop safety
Optional Topics
- Sustained body of work
- Portfolio documentation
- Contemporary practice in the medium
- Exhibition
- Artist statement writing
Resources & Tools
- The shop induction and your clearances — ⚠ get cleared on as much equipment as you can early; it opens the shop for the rest of your degree and cannot be rushed later.
- Your own safety glasses, hearing protection, and a fitted respirator if you will use resins — own them rather than borrowing.
- Safety data sheets for every material — free and required to be held; read them for resins and solvents before use.
- A materials budget and a plan for storage — sculpture consumes more material and more space than any other studio discipline, and students consistently underestimate both.
- Documentation equipment — multiple angles, neutral ground, even light, and something conveying scale. Three-dimensional work photographed once from one angle is undocumented.
- An artistic anatomy reference — Goldfinger or Hale; anatomy for sculpture is about underlying structure and how it shows on the surface.
- Modelling tools and calipers — calipers are not optional; proportion in three dimensions is measured, not eyeballed.
- UWF Department of Art and Design studios — open studio hours are the resource that matters most; find out what they are in week one and use them.
- A camera and a consistent setup for documenting work — a phone plus even lighting and a neutral background is enough. Photograph everything before it leaves your hands.
- Safety data sheets for your materials — free, and the studio is required to hold them.
Career Pathways
- Fine artists, including painters, sculptors, and illustrators — SOC 27-1013; ⚠ predominantly self-employed, and income is irregular. This is worth knowing plainly rather than discovering later.
- Graphic designers — SOC 27-1024; the largest paid destination for studio art graduates, and digital coursework feeds it directly.
- Special effects artists and animators — SOC 27-1014; Florida has a real cluster here through the Orlando theme-park and simulation industry.
- Art directors — SOC 27-1011; normally reached after years in a design role.
- Craft artists — SOC 27-1012; ceramics, glass and studio craft, frequently combined with teaching or markets.
- Florida employers and sectors worth naming — Walt Disney Imagineering and Universal Creative in Orlando hire sculptors, painters, model-makers and scenic artists; the simulation and training cluster in Orlando hires 3D and digital artists; and Florida's tourism economy supports scenic, signage and display work statewide.
- Museums and galleries — SOC 25-4012, 25-4013; preparator, installer, registrar and education roles.
- Art teaching — SOC 25-2022 and 25-1121; ⚠ K-12 art teaching in Florida requires state certification, which a studio degree alone does not provide — plan the education route deliberately if this is the goal.
- Art therapy — requires a master's degree and credentialing; a studio degree is the usual undergraduate foundation.
- ⚠⚠ An honest note on the economics. Very few studio art graduates support themselves from selling their own work, and most working artists hold other employment. That is not an argument against the degree — the transferable skills are real — but a plan that assumes gallery income is a plan without a foundation. Build the applied and digital skills alongside the studio practice.
Special Information
⚠ No fee notice on this entry — but budget for materials anyway
- UWF publishes no fee notice on this course, unlike most of the ART prefix.
- ⚠⚠ That does not mean the course is free to take. In an advanced studio course students commonly supply their own canvas, paint, paper, clay or media — and at advanced level, where students choose their own scale and materials, personal spending can exceed what a course fee would have been.
- Ask the instructor for a realistic materials estimate before the term, and ask what the department supplies.
⚠⚠ The life-modelling studio has professional conduct expectations
- The model is a working professional and a colleague in the room, and the expectations follow from that.
- ⚠⚠ No photography, no phones, no recording of any kind. This is an absolute rule at essentially every institution and breaching it is a serious disciplinary matter.
- ⚠ Do not discuss the model's body and do not address the model during a pose; speak to the instructor if something needs changing.
- Respect breaks and timing — holding a pose is physically demanding work, and a sculpture session is long.
- ⚠ If working from the nude figure raises a concern for you, raise it with the instructor before enrolling rather than mid-term.
⚠⚠⚠ The sculpture shop is the highest injury-risk studio in an art department
- You may not use equipment you have not been trained and cleared on. That is a hard rule, it is enforced, and it exists because art students are injured on shop equipment every year.
- ⚠⚠ Never work alone in a shop with powered equipment. The injuries that become serious are the ones nobody was there to respond to.
- ⚠ Eye protection always; hearing protection with power tools; no loose clothing, no dangling jewellery, long hair tied back. Gloves near rotating equipment are a hazard, not a protection — they catch and pull a hand in.
- Wood, metal and stone dust are respiratory hazards, and stone and concrete dust carries the same crystalline silica risk as ceramics. Use extraction, wet-cut where possible, and never dry-sweep.
- ⚠⚠ Welding and cutting require specific training and protection — eye damage from arc flash is immediate and cumulative, fumes from galvanised or coated metal are seriously toxic, and hot metal looks identical to cold metal.
- Resins, adhesives and foams off-gas, and some sensitise on repeated exposure — meaning a reaction can develop after months of uneventful use. Use the ventilated area and the correct cartridge respirator, not a dust mask.
- Casting and mold work involves heat and chemical burns; plaster generates heat as it sets, and molten materials are unforgiving.
- ⚠ Lifting and rigging injure more sculptors than tools do. Get help, use the equipment provided, and plan how a work will be moved before you make it that big.
- Tell the instructor if you are pregnant or have a respiratory or cardiac condition; several standard sculpture materials and processes warrant substitution.
⚠⚠ Critique is the method — and it is the part students find hardest
- Studio courses are assessed largely through critique: work is put up, discussed by the group, and defended by the maker. It is a teaching method, not a verdict.
- ⚠ Learning to hear criticism of work you care about is a genuine skill, and it is separable from criticism of you. Students who cannot make that separation stall.
- ⚠⚠ Learning to give useful criticism matters as much. "I like it" and "I don't like it" are both useless. Describe what you see, then what it does, then whether that serves the work's apparent intention — that sequence is the whole technique.
- Bring finished work. Arriving at critique with nothing wastes the most valuable hour in the course, and it is visible to everyone.
- Document everything you make — good photographs, consistently lit, as you go. Work gets sold, given away, damaged or lost, and the documentation becomes the portfolio.
⚠⚠ Studio safety — art materials are chemicals, and some are seriously hazardous
- Read the safety data sheet for anything you use. Studios are required to hold them, and art materials are not regulated as consumer-safe by default.
- ⚠⚠ Solvents require ventilation. Turpentine, mineral spirits and lacquer thinner give off vapour that accumulates; chronic low-level exposure is the real risk, not a single strong smell. Use the ventilated area, keep containers closed, and never wash solvent down a drain.
- ⚠ Some pigments are genuinely toxic — cadmium, cobalt, chromium and lead compounds appear in artists' colours. Never eat, drink or point a brush with your mouth in a studio, and wash hands before leaving.
- ⚠⚠ Silica dust is a long-term hazard in ceramics and in any dry sanding or grinding. It causes irreversible lung disease, a dust mask is not respiratory protection, and dry sweeping makes it worse than leaving it. Wet-clean.
- Printmaking uses acids and strong solvents, and etching in particular requires specific handling, ventilation and disposal.
- Power tools, kilns, presses and torches all carry injury risk. Do not operate equipment you have not been trained and cleared on, and never work alone in a studio with powered equipment.
- ⚠ Rags soaked in oil or solvent can self-ignite. This is a documented cause of studio fires — use the metal safety can provided.
- Tell the instructor if you are pregnant or have a respiratory condition; several standard studio materials warrant substitution.
Course format and position in the curriculum
- Studio course, assessed through produced work and critique rather than by examination.
- ⚠ The scheduled hours are not the working hours. Studio practice expects substantial independent work, and students who only work during class do not produce enough to critique.
- UWF publishes no contact hours, studio split, or terms of offering for any course. Confirm the schedule and studio access with the department.
How Florida course levels affect transfer
The first digit of an SCNS number denotes the year of offering, not transferability. Courses at the 1000 and 2000 levels transfer transparently between Florida public institutions, and 3000 to 4000 is unproblematic since both are upper division. The boundary that actually matters is 2000 to 3000, where lower-division credit generally cannot satisfy an upper-division requirement. ⚠ For studio art there is an additional constraint: many programmes require portfolio review for admission to the major or to upper-division studios, and a receiving programme may accept the credit while still requiring its own portfolio review. Keep photographs of everything you make — the portfolio, not the transcript, is what moves you between art programmes.
ART3713 is 3 semester hours at the University of West Florida.